Earlier this year, NVIDIA quietly removed the 32-bit PhysX functionality for its RTX 50 series GPUs, which rendered a small number of games practically unplayable with this graphics feature enabled. Today, the company is reversing that decision via the latest Game Ready 591.44 driver, restoring PhysX support for games that require physical simulations for their graphics.
32-Bit PhysX Returns To RTX 50 GPUs

“We heard the feedback from the community, and with the launch of our new driver today, we are adding custom support for GeForce gamers’ most played PhysX-accelerated games, enabling full performance on GeForce RTX 50 Series GPUs, in line with our existing PhysX support on prior-generation GPUs,” NVIDIA said in its driver blog. That brings the feature parity back to the GeForce GPUs that came before it, re-supporting PhysX games that include:
- Alice: Madness Returns
- Assassin’s Creed IV: Black Flag
- Batman: Arkham City
- Batman: Arkham Origins
- Batman: Arkham Asylum (expected 1H 2026)
- Borderlands 2
- Mafia II
- Metro 2033
- Metro: Last Light
- Mirror’s Edge
End Of The Road For GTX 900 & GTX 10 Series

At the same time, Videocardz reported that this Game Ready Driver has officially ended Game Ready support for GeForce GTX 900 (Maxwell), GeForce GTX 10 / TITAN GTX (Pascal), and GeForce MX100/200/300 series (Pascal) series GPUs, meaning games that get released past this point may no longer work due to the absence of optimizations. That being said, security-related updates will remain on a quarterly basis, but for those who intend to access new games in the future, this is a sign that an upgrade is now imminent (or switch to Linux, which still has GRD support for now).
Pokdepinion: Good to see PhysX back. At the same time, salute to Maxwell and Pascal, representing the golden age of GPUs.
